Feat C++ API
A feature engineering automation tool
n_sign.cc
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1 /* FEAT
2 copyright 2017 William La Cava
3 license: GNU/GPL v3
4 */
5 
6 #include "n_sign.h"
7 
8 namespace FT{
9 
10  namespace Pop{
11  namespace Op{
13  {
14  name = "sign";
15  otype = 'f';
16  arity['f'] = 1;
17  complexity = 1;
18 
19  }
20 
21  #ifndef USE_CUDA
23  void NodeSign::evaluate(const Data& data, State& state)
24  {
25  ArrayXf x = state.pop<float>();
26  ArrayXf ones = ArrayXf::Ones(x.size());
27 
28  ArrayXf res = ( x > 0).select(ones,
29  (x == 0).select(ArrayXf::Zero(x.size()),
30  -1*ones));
31  state.push<float>(res);
32  }
33  #else
34  void NodeSign::evaluate(const Data& data, State& state)
35  {
36  GPU_Sign(state.dev_f, state.idx[otype], state.N);
37  }
38  #endif
39 
42  {
43  state.push<float>("sign("+ state.popStr<float>() +")");
44  }
45 
46 
47  NodeSign* NodeSign::clone_impl() const { return new NodeSign(*this); }
48 
49  NodeSign* NodeSign::rnd_clone_impl() const { return new NodeSign(); }
50  }
51  }
52 }
data holding X, y, and Z data
Definition: data.h:42
void evaluate(const Data &data, State &state)
Evaluates the node and updates the state states.
Definition: n_sign.cc:23
void eval_eqn(State &state)
Evaluates the node symbolically.
Definition: n_sign.cc:41
NodeSign * rnd_clone_impl() const override
Definition: n_sign.cc:49
NodeSign * clone_impl() const override
Definition: n_sign.cc:47
string name
node type
Definition: node.h:56
std::map< char, unsigned int > arity
arity of the operator
Definition: node.h:59
char otype
output type
Definition: node.h:58
int complexity
complexity of node
Definition: node.h:60
void GPU_Sign(float *x, size_t idx, size_t N)
main Feat namespace
Definition: data.cc:13
contains various types of State actually used by feat
Definition: state.h:102
string popStr()
Definition: state.h:143
Eigen::Array< T, Eigen::Dynamic, 1 > pop()
Definition: state.h:128
void push(Eigen::Array< T, Eigen::Dynamic, 1 > value)
Definition: state.h:123