35 state.
push<
bool>(ArrayXb::Constant(data.
X.cols(),
int(
b_value)));
data holding X, y, and Z data
NodeConstant * rnd_clone_impl() const override
NodeConstant * clone_impl() const override
void evaluate(const Data &data, State &state)
Evaluates the node and updates the state states.
float d_value
value, for k and x types
void eval_eqn(State &state)
Evaluates the node symbolically.
ArrayXf limited(ArrayXf x)
limits node output to be between MIN_FLT and MAX_FLT
int complexity
complexity of node
void GPU_Constant(float *dev_x, float value, size_t idx, size_t N)
std::string to_string(const T &value)
template function to convert objects to string for logging
contains various types of State actually used by feat
void push(Eigen::Array< T, Eigen::Dynamic, 1 > value)