23 state.
push<
bool>(state.
pop<
bool>() && state.
pop<
bool>());
36 state.
push<
bool>(
"AND(" + state.
popStr<
bool>() +
","
37 + state.
popStr<
bool>() +
")");
data holding X, y, and Z data
NodeAnd * clone_impl() const override
void eval_eqn(State &state)
Evaluates the node symbolically.
void evaluate(const Data &data, State &state)
Evaluates the node and updates the state states.
NodeAnd * rnd_clone_impl() const override
std::map< char, unsigned int > arity
arity of the operator
int complexity
complexity of node
void GPU_And(bool *x, size_t idx, size_t N)
contains various types of State actually used by feat
Eigen::Array< T, Eigen::Dynamic, 1 > pop()
void push(Eigen::Array< T, Eigen::Dynamic, 1 > value)