Brush C++ API
A flexible interpretable machine learning framework
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Brush::Engine< T > Member List

This is the complete list of members for Brush::Engine< T >, including all inherited members.

archiveBrush::Engine< T >
best_indBrush::Engine< T >
calculate_stats()Brush::Engine< T >
Engine()Brush::Engine< T >inline
Engine(Parameters &p, SearchSpace &s)Brush::Engine< T >inline
evaluatorBrush::Engine< T >private
fit(Dataset &data)Brush::Engine< T >inline
fit(const Ref< const ArrayXXf > &X, const Ref< const ArrayXf > &y)Brush::Engine< T >inline
get_archive(bool front)Brush::Engine< T >
get_archive_size()Brush::Engine< T >inline
get_best_ind()Brush::Engine< T >inline
get_is_fitted()Brush::Engine< T >inline
get_params()Brush::Engine< T >inline
get_population()Brush::Engine< T >
get_search_space()Brush::Engine< T >inline
init()Brush::Engine< T >private
is_fittedBrush::Engine< T >
lock_nodes(int end_depth=0, bool skip_leaves=true)Brush::Engine< T >
log_stats(std::ofstream &log)Brush::Engine< T >
paramsBrush::Engine< T >
popBrush::Engine< T >
predict(const Dataset &data)Brush::Engine< T >inline
predict(const Ref< const ArrayXXf > &X)Brush::Engine< T >inline
predict_archive(int id, const Dataset &data)Brush::Engine< T >
predict_archive(int id, const Ref< const ArrayXXf > &X)Brush::Engine< T >
predict_proba(const Dataset &d)Brush::Engine< T >inline
predict_proba(const Ref< const ArrayXXf > &X)Brush::Engine< T >inline
predict_proba_archive(int id, const Dataset &data)Brush::Engine< T >
predict_proba_archive(int id, const Ref< const ArrayXXf > &X)Brush::Engine< T >
print_progress(float percentage)Brush::Engine< T >
print_stats(std::ofstream &log, float fraction)Brush::Engine< T >
run(Dataset &d)Brush::Engine< T >
selectorBrush::Engine< T >private
set_is_fitted(bool f)Brush::Engine< T >inlineprivate
set_params(Parameters &p)Brush::Engine< T >inline
set_population(vector< json > pop_vector)Brush::Engine< T >
set_search_space(SearchSpace &space)Brush::Engine< T >inline
ssBrush::Engine< T >
statsBrush::Engine< T >private
survivorBrush::Engine< T >private
timerBrush::Engine< T >private
unlock_nodes(int start_depth=0)Brush::Engine< T >
update_best()Brush::Engine< T >
~Engine()Brush::Engine< T >inline